iPhone simulator and device / SDK 3.2.3 GA
I've got an Audio Player playing an audio file from a server. On a progress event I'm updating a progress bar.
For some reason the progress event stops firing when the AudioPlayer changes to STOPPING state, even though the audio is still playing for another 5-10 seconds.
I intend creating a test version of the app so that I can test different scenarios and isolate a code sample, but thought I'd check incase this is a known scenario that has a solution.
Extra query : Anyone know what the STOPPING state actually means? (yeah yeah, I know it means that it's stopping, but I don't get that concept with a piece of audio - 2 tone truck, fine, but audio?).