I have posted a comment to a similar thread here, but seeing as that question is considered to be answered (with a solution that cuts no mustard in my setup) I am posting a fresh question:
For those with limited attention span:
it appears that in my environment the platform-specific app.js file generated by Alloy is being ignored and the (empty) app.js file generated in Resources/app.js is being used instead!
For those interested in the the rest of the whole sad saga:
When testing any alloy app in the iOS simulators on Xcode 5.0 (iOS SDK 7.0) all is well. When attempting to deploy those same apps to device (iPad and/or iPhone 4) the app just hangs at the splash screen.
As shown in the linked comment, the Xcode console seems to report a successful app boot sequence with no errors.
However, I noted that it reports
<Warning>: [DEBUG] Loading: /var/mobile/Applications/.../Play Alloy 1.app/app.js, Resource: app_js as the app.js file being loaded. This led me to believe that the iPhone-specific app.js located in Resources/iphone/app.js is not being loaded, but rather the empty on in Resources/app.js!
This was further supported by the fact that a breakpoint in Resources/iphone/app.js never breaks, even though the debugger connects OK.
I was finally able to prove the point by replacing the code in Resources/app.js (Ti Studio warnings about the locked "derived" file notwithstanding) with that from the generated Resources/iphone/app.js and voila!, the app started running on the device like it should...
I have tried to:
- install the basic Alloy Hello World project (from using default Alloy Project Template in Studio),
- install the TestHarness project from the alloy.git repo with only a single view/controller and one Picker control,
- install my own Alloy project,
- install an arbitrary "ready-made" Alloy project from GitHub.
- clean the project before building
alloy compileusing the CLI
ti build ... -D development(as suggested in one answer that got some votes in the linked thread)
I'm on the latest and greatest for all components: - Titanium Studio 3.1.3 - Xcode 5.0 with Simulators running iOS SDK 7.0 - Latest iPad running iOS 7.0.2
The question therefore:
Is someone able to point out what I should be doing/configuring so that the correct app.js is being used when running on an iOS device after a fresh compile/build cycle? (I don't have an Android device, so don't know if this would happen for a different platform as well).
Thanks in advance,